Tuesday, 12 January 2016

Editing session 11

During today's editing session me and Amber added some sound to the timeline of the trailer and then we moved in to synchronise with what was going on in the trailer. Then we all started to watch the whole trailer from the start to the end, to ensure we had done all colour matching correctly and editing was sharp and precise for continuity. During today's editing session I also detached audio from any clips we didn't need it as we didn't want it to interpret the soundtrack we wanted to use.
Here we have the footage of the of our non-diegetic soundtrack, in order to get this onto Final Cut Pro I had to save it to the desktop, and then I opened it with ITunes. Then I imported them from Final Cut Pro onto the time line and I moved it and used the blade to crop it so it was synchronised with the footage, as I wanted some synchronised sound.


Here we are looking at different different sound
effects and different soundtracks to incorporate
into our trailer.

Here is the trailer time line with some of the
non-diegetic soundtrack incorporated into it.  

Here are the four different sound effects and soundtracks that
we decided we liked the most, and we believe they would
fit well with our trailer piece. 

Here I am detaching the sound from some of my
shots that no longer needed sound. I did this
because the sound didn't fit well with the
non-diegetic soundtrack. 

Here are all the soundtracks and sound effects I have put onto the
time line, and all the overlapping sound. 


Here we suggested adding a doorbell sound effect to our sequence, however this use of diegetic sound didn't work in our favour and after I had used the blade to trim the sound down we all decided we didn't like it. We thought is tuck away the scary build up and wasn't effective enough so we decided not to keep it.


Here is our overlapping footage, I wanted to use the footage of the antagonist dragging the spade across the floor. I wanted it to go from the previously clip into the actual clip of him dragging the spade. So I dragged the sound to make it longer as you can see in the footage.

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